You gotta walk the walk and since we’re not trying to simulate a drunk walk here, I’ve been putting some work into making a character controller with walk/strafe on the left stick and look on the right stick, as is custom in these here gamin’ parts. It wasn’t a quick and easy thing. I did… Continue reading Gamedev: Keeping Characters Upright
Tag: game development
Tenk Werz
I’ve been working hard over the past month, using NaNoWriMo combined with a Trello board as a goal tracking mechanism. The goal? I made a game, of course! Tenk Werz is a 3/4 perspective artillery game. The goal of this exercise was to re-create one of the originals. Tank Wars for DOS. I started vlogging around… Continue reading Tenk Werz