{"id":1275,"date":"2017-12-28T12:58:34","date_gmt":"2017-12-28T17:58:34","guid":{"rendered":"https:\/\/lilithebowman.com\/blog\/?p=1275"},"modified":"2017-12-28T14:02:02","modified_gmt":"2017-12-28T19:02:02","slug":"cream-the-rabbit-mechanim-test","status":"publish","type":"post","link":"https:\/\/www.lilithebowman.com\/blog\/2017\/12\/cream-the-rabbit-mechanim-test\/","title":{"rendered":"Cream the Rabbit Mechanim Test"},"content":{"rendered":"<p>This morning I managed to rig the Cream the Rabbit model I made and import it into Unity 3D to test with the mostly-automagical Mechanim rig\/animation suite.<\/p>\n<p>It was actually fairly painless. If you name the bones in your armature the same as they are in the Mechanim dialogue it automatically links everything up!<\/p>\n<p>The only downsides I see, is that there is definitely some tweaking to be done around the weight painting in the model.<\/p>\n<p>When the model initializes, her back juts way out because the arms are somehow linked to the back of her dress.<\/p>\n<p>You can also see both eyes inexplicably bob up and down as she runs. Really strange! She&#8217;s also frowning which I believe is related to the default pose as well, despite her not having any bones (armature anchor points) directly related to the mouth.<\/p>\n<p>All in all it seems pretty simple to set up, though.<\/p>\n<p>You can play with a demo of the <a href=\"\/\/lilithebowman.com\/CreamRabbitMechanim\/\" target=\"_blank\">Cream the Rabbit Mechanim test here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This morning I managed to rig the Cream the Rabbit model I made and import it into Unity 3D to test with the mostly-automagical Mechanim rig\/animation suite. It was actually fairly painless. If you name the bones in your armature the same as they are in the Mechanim dialogue it automatically links everything up! The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1280,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[233,234,3,232,4,235,13],"tags":[],"class_list":["post-1275","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modelling","category-blender","category-daily-musings","category-game-development","category-geekytechnicalstuff","category-unity-3d","category-videogames"],"_links":{"self":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts\/1275","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/comments?post=1275"}],"version-history":[{"count":6,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts\/1275\/revisions"}],"predecessor-version":[{"id":1283,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts\/1275\/revisions\/1283"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/media\/1280"}],"wp:attachment":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/media?parent=1275"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/categories?post=1275"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/tags?post=1275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}