{"id":1201,"date":"2016-07-10T16:45:55","date_gmt":"2016-07-10T20:45:55","guid":{"rendered":"http:\/\/www.lilithebowman.com\/blog\/?p=1201"},"modified":"2016-07-10T16:49:19","modified_gmt":"2016-07-10T20:49:19","slug":"coding-logic-fantastic-flights","status":"publish","type":"post","link":"https:\/\/www.lilithebowman.com\/blog\/2016\/07\/coding-logic-fantastic-flights\/","title":{"rendered":"Coding &#038; Logic &#038; Fantastic Flights"},"content":{"rendered":"<p>My list of work this week has been less visual or exciting so I haven&#8217;t posted much of it here.<\/p>\n<p>First I created the bits of code that control the character. This is very much a work in progress, but the character can be controlled with the WASD keys, space, and the mouse.<\/p>\n<p>Next I created code that allowed the player to pick up various items and store them in a C# list. I didn&#8217;t decide on an inventory for this game, but it&#8217;s still very much in the cards.<\/p>\n<p>The third item, which I&#8217;m still working on, is the enemy movement.<\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">&lt;insert Benny Hill music&gt; <a href=\"https:\/\/t.co\/nNR8YVJy5Q\">pic.twitter.com\/nNR8YVJy5Q<\/a><\/p>\n<p>&mdash; Soft E (@eanbowman) <a href=\"https:\/\/twitter.com\/eanbowman\/status\/751935114913910784\">July 10, 2016<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>As you can see in the tweet above, it hasn&#8217;t been going smoothly. My current struggle is figuring out how to code it so that the keyper can knock the player back when they collide.<\/p>\n<p>The idea is that the keyper rushes into you, knocks you down, and takes the keys away from you.<\/p>\n<p>Then it will rush around returning the keys to their starting positions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My list of work this week has been less visual or exciting so I haven&#8217;t posted much of it here. First I created the bits of code that control the character. This is very much a work in progress, but the character can be controlled with the WASD keys, space, and the mouse. Next I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1207,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,227,226,13],"tags":[],"class_list":["post-1201","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-daily-musings","category-development","category-maze-game","category-videogames"],"_links":{"self":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts\/1201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/comments?post=1201"}],"version-history":[{"count":2,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts\/1201\/revisions"}],"predecessor-version":[{"id":1206,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/posts\/1201\/revisions\/1206"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/media\/1207"}],"wp:attachment":[{"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/media?parent=1201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/categories?post=1201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lilithebowman.com\/blog\/wp-json\/wp\/v2\/tags?post=1201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}